Player running on the ODT 1 Player lunging on the ODT 1
Xelerate VR
Company presentation · November 2026

Unleashing the full potential of VR

The world's first fully immersive 360° VR treadmill.

Xelerate VR · Company presentation

Virtual reality is not scaling.

01
Most people get motion sick.
02
Today's gadgets are not immersive enough.
03
For many people VR is too expensive.
Xelerate VR · Company presentation

Meet the ODT 1, the world's best VR treadmill.

ODT 1 enterprise trailer ODT 1 gaming trailer
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Gaming trailer
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Enterprise trailer
World's first fully immersive 360° VR treadmill
The solution to motion sickness
Full-body teleportation to the virtual world full immersion
€999 at launch, where competitors start at €1,500 to €3,500
Xelerate VR · Company presentation

Fewer than 2% get motion sick on the ODT 1, and immersion is 10x higher.

<2%
Get motion sick with our VR treadmill

60% of users get motion sick without our VR treadmill, because of conflicting signals between the eyes and the body.

Result from 500+ testers at live events.

Source: AIP, Inside Science ↗
10x
Higher immersion

Full-body teleportation to the virtual world.

Natural movement, real adrenalin.

Xelerate VR · Company presentation

One treadmill, three categories.

Police officers in a training scenario
Category 1
Enterprise

Training and simulation for defence, space, healthcare, sports, education and workforce.

Esports arena
Category 2
Gaming

Consumer VR gaming with our own titles, Flat2VR ports, advergames and esports.

Humanoid robot repairing a rover on the Moon
Category 3
Humanoid robots

Remote operation: operators walk on the ODT 1 and drive a humanoid robot in real time.

Xelerate VR · Category 1 · Enterprise

Enterprise: training and simulation across six sectors.

Defence and first responders
Defence & first responders

Mission rehearsal without risk. Requests from military, police and fire services on our desk.

Space and astronaut training
Space & astronaut training

Astronaut training and lunar surface operations. ESA BIC, LOIs from Astroport and Parsec.

Healthcare and rehabilitation
Healthcare & rehabilitation

Gait and balance rehabilitation with measurable progress. Requests from rehabilitation centres.

Sports performance and fitness
Sports performance & fitness

Reaction, footwork and endurance training that feels like play. Fitness studios and performance centres.

Education and universities
Education & universities

Students step into any environment or subject. DHBW Stuttgart and Hochschule Wismar bought €5k+ prototypes.

Workforce training
Workforce training

Practice maintenance, manufacturing and safety-critical procedures in full-body VR, without downtime or risk.

Go-to-market focus: training & simulation. Humanoid robot teleoperation is category 3, on slide .

Xelerate VR · Category 2 · Gaming

Creators who tested the competition call the ODT 1 the best.

Matteo311
Matteo311
101,000+ followers
Naysy
Naysy
778,000+ followers
jBahr
jBahr
27,800+ followers
GingasVR
GingasVR
198,000+ followers

All of them have also tested our main competitors, Virtuix and KatVR.

Watch it yourself
Creator testing the ODT 1
ODT 1 vs KatVR and Virtuix
01 Walking and running finally feels natural.
02 100x lower latency, 10x more quiet.
03 100% accurate direction control and velocity transmission.
04 1.5 to 3.5x more affordable.
Xelerate VR · Category 2 · Gaming

We launch at €999 and use additional revenue to bring the price down for mass adoption.

€999
At launch

Profitable from day one, with 50% gross margin. Competitors' treadmills start at €1,500 to €3,500.

€699
From 2028

Scale and the first additional revenue bring the price down.

€349
Long-term target

Additional revenue streams subsidize the hardware.

At that price the ODT 1 reaches mass adoption, and the two main problems of VR, motion sickness and limited immersion, are solved at scale.

Xelerate VR · Category 2 · Gaming

The subsidy comes from enterprise training and from our own innovative titles.

Enterprise
Training simulations for enterprise partners

Requests from 20+ enterprise customers: military, police, space agency, universities, first responders and more. More on slides and .

Own titles · 1
Our own IPs, developed from the ground up

Three studios are building treadmill titles, invested in together with Negative Five Ventures.

Own titles · 2
Flat2VR: flatscreen hits ported to VR

Demand is proven before we spend. More on slide .

Own titles · 3
Advergames: products as in-game rewards

Paid by brand marketing budgets. More on slides and .

The majority of planned orders come through the IPs we publish. Esports promotes every one of them.

Xelerate VR · Category 2 · Gaming

Flat2VR: we port flatscreen games that have already proven their demand.

€30k
Per VR port

A port breaks even at about 5,500 copies.

Planning assumptions from our publishing model, August 2026
01 Demand is proven before we spend: the flat version's sales, reviews and fanbase already exist.
02 First revenue comes within months, because only the port has to be built.
03 We recover our costs first, then the remaining revenue is split 30% to us and 70% to the studio.
04 The treadmill adds launch spectacle, exclusive esports and treadmill-only matchmaking.
Xelerate VR · Category 2 · Gaming · Advergames 1 of 2

Advergames turn products into prizes.

Instead of a victory screen, winning pays out.

01
Play

A free game built around a brand's products, or an integration in a title we publish. VR, treadmill and flatscreen.

02
Win

A match, a seasonal challenge or a tournament. Nothing that affects the match can be bought.

03
Open

A Mystery Box. Never sold, only won, odds shown. The bigger the win, the better the box.

04
Redeem

In-game gear, discount codes, free products, access to limited drops. Tracked from the win to the checkout.

Xelerate VR · Category 2 · Gaming · Advergames 2 of 2

Advergames partners: Nike is closing, Red Bull is onboarding.

Nike Closing · design docs in delivery
Red Bull Onboarding
Adidas In talks
Puma In talks
Coca-Cola In talks

Investors can back this program directly, see slide .

What qualifies a brand for advergames
01 Products people actually want: sneakers, apparel, VR headsets, PC parts, games, LEGO sets, go-karts, RC vehicles, haptic suits, diving gear, fitness products, movies, event tickets, vacations and a thousand more
02 A reward inventory with real value, from colourways to limited drops
03 A marketing team looking for a format that can be measured to the sale
Xelerate VR · Category 2 · Gaming

Esports creates the hype for the treadmill, our titles and our partner brands.

Treadmill esports turns esports into actual sports. We use it to promote all of our own titles.

01 It promotes the treadmill.
02 It promotes our titles.
03 In advergames, it promotes the brand.
Our first stage

LVL World of Gaming, Berlin: 2,000 m² at Checkpoint Charlie, with an esports dome, stage and production studios.

Treadmill esports tournament on stage
Turning esports into actual sports
Xelerate VR · Category 2 · Gaming

A €25.8bn market for VR treadmill gaming.

TAM Total addressable market
€25.8bn
74m VR gamers by 2030
SAM Serviceable available market
€7.7bn
30% of TAM (22m players) that can afford the hardware and aren't too lazy
SOM Serviceable obtainable market
€1.0bn
13% of SAM (2.86m players), long-term target at the €349 price
Sources ABI Research, VR market 2023 update ↗ Second source, linked file ↗
Xelerate VR · Category 3 · Humanoid robots

Humanoid robot teleoperation: everywhere humans are put in danger.

Operator on the ODT 1 controlling a humanoid robot that repairs an Astroport rover on the Moon

Strategic partnership with Astroport Space Technologies, initiated by GTIF Capital: teleoperated humanoid robots for lunar construction. LOI signed, announced in August 2026.

Every operator session also produces full-body motion data for training the robots themselves.

How it works

The operator walks, turns and kneels naturally on the ODT 1. Full-body tracking drives the robot in real time while the operator sees through its cameras. Human judgement on site, without the human on site.

Where it matters
01 Lunar construction and repair (Astroport)
02 Firefighting and disaster response
03 Nuclear, chemical and other hazardous sites
04 Offshore platforms, mining and deep sea
05 Bomb disposal and defence logistics
06 Skilled remote work: maintenance, inspection, care
Xelerate VR · Company presentation

Unit economics: €412 in materials, 50% gross margin at €999.

€412
Bill of materials per unit

31 parts, quotes on file. Ball surface €121, plastic housing €88, aluminium structure €71, fasteners €37, cast core parts €34, linear mechanics €31, LEDs €27.

~€500
Landed cost per unit at launch

Materials ~€390 (BOM less the planned 7% yearly reduction), assembly 8.4 h ~€64, freight & warehousing ~€35, import duties ~€12.

50%
Hardware gross margin at €999

€499 per unit at launch, €229 (33%) at €699 from 2028. Holds after returns (5% falling to 3%) and warranty (3% to 2%).

~€115
Platform revenue per unit and year

IP publishing, partner marketing budgets and arcades in 2028, on top of the hardware margin. No software subscription assumed.

Figures from our financial model v6.62 (realistic case). Bill of materials at today's supplier quotes.

Xelerate VR · Company presentation

ODT 1 vs slidemills: walking and running finally feels natural.

KatVR
KatVR
Virtuix
Virtuix
ODT 1 vs KatVR and Virtuix
01 Walking and running finally feels natural.
02 100x lower latency.
03 100% accurate direction control.
04 100% accurate velocity transmission.
05 10x more quiet.
The result: the first VR treadmill to 10x immersion and solve motion sickness.
€1,500–€3,500
Starting price of a slidemill
€999
ODT 1 at launch
Xelerate VR · Company presentation

Active VR treadmills are expensive, cause motion sickness and break immersion.

Disney HoloTile Floor
Disney HoloTile Floor
Infinadeck
Infinadeck
Why active treadmills fall short
01 Massive, bulky and expensive.
02 Sensors that control the electric motors can't read the user's mind.
Constant reaction delays.
Unintended acceleration and deceleration.
The result: balance loss, motion sickness and broken immersion.
€250k–€1M
Price of an active VR treadmill
€999
ODT 1 at launch
Xelerate VR · Company presentation

Go-to-market: two segments, one platform.

Where our financial plan comes from
Consumer gaming: the volume engine

Games are the acquisition channel: the majority of planned orders come through the IPs we publish, with their marketing paid by partner budgets.

Creator launch: the biggest VR creators, with millions of followers, are waiting for their units. Coordinated content drops at launch create millions of impressions almost overnight.

Pre-order launch on Kickstarter in Feb 2027, then direct sales in Europe and the US from Sep 2027.

Treadmill e-sports events, game jams (2 so far with 50 teams) and our own arcades as live marketing.

Plan: 18.8k units in 2027, 62.3k units in 2028
Upside, not yet in the financial plan
Training & simulation: second segment

Start with the 20+ organisations that already asked: police, military, first responders, space agencies, universities.

Pilot units from the first production batch, paid pilots with agreed success metrics (comfort, usage, training outcomes).

Procurement and multi-site rollouts from 2028, with enterprise pricing above the consumer price.

Anchors: LOIs from Astroport and Parsec, ESA BIC, €5k+ prototype orders from Stuttgart and Wismar.

Upside on top of the plan, first pilots in 2027

Enterprise demand beyond training & simulation (healthcare, sports, education, workforce) follows the installed base.

Xelerate VR · Company presentation

4,000+ people are waiting, and 500+ have tested it.

4,000+
On the waitlist

For the B2C version. Without any significant marketing effort, so mostly organic growth.

500+
Testers at live events

Fewer than 2% report motion sickness. Natural walking within the first minute.

Meta · Pico · HTC
Tested by executives

Executives of the three leading headset makers have tested the ODT 1 prototype themselves.

2 universities
First paying customers

DHBW Stuttgart and Hochschule Wismar each bought a €5k+ prototype unit.

ESA BIC
Grant and partnership

€50k grant and partnership with the European Space Agency.

EU · US · CN · JP
Protected technology

European patent granted. Applications pending in the US, China and Japan. German utility model granted.

Xelerate VR · Company presentation

Pre-orders start in Q1 2027, first deliveries follow in Q3.

Q4 2026

Finalize development, order toolingFinalize development of ODT 1

Q4 2026

Sign revenue share agreements with existing IPs

Q1 2027

Pre-order launch and marketing campaignPre-order launch and marketing campaign, tooling ordered

Q3 2027

First deliveries in Europe and the US

Q3 2027

Mass production ramps up, Series A in Q4

Xelerate VR · Company presentation

The plan: 62.3k treadmills and €53.5M cash inflow in 2028.

Treadmill units
0
18.8k
62.3k
2026 2027 2028
Published IPs
1
13
31
2026 2027 2028
Total playercount
0.3M
3.9M
9.3M
2026 2027 2028
Cash inflow
€0.1M
€24.0M
€53.5M
2026 2027 2028

Realistic case of our three-scenario model. Full model in the data room.

Xelerate VR · Company presentation

Financial plan: realistic case.

Three-scenario model 2026 2027 2028
Units ordered018.8k62.3k
Units delivered015.7k65.5k
Treadmill sales (net of returns)€0.0M€15.3M€44.1M
Refurbished units€0.0M€0.4M€2.0M
IP & publishing€0.0M€1.5M€3.3M
Partner marketing budgets (advergames)€0.1M€3.4M€5.4M
Arcades€0.0M€0.1M€0.7M
Total operating income€0.1M€20.7M€55.5M
Hardware gross marginn/a50%33%
Total costs€1.1M€0.7M€15.4M€14.6M€43.9M€43.8M
EBIT−€1.0M−€0.6M€5.3M€6.1M€11.6M€11.7M
Customer cash inflow (incl. pre-orders)€0.1M€24.0M€53.5M
Team at year end22123956
Key assumptions
Pre-order launch Feb 2027, first deliveries Sep 2027 €999 at launch, €699 from Jan 2028 BOM €412 today, 7% lower each year 1 → 13 → 31 published IPs, 300k players per IP Blended CAC €216 (2027) → €88 (2028)€190 (2027) → €87 (2028) Hardware gross margin 50% at €999, 33% at €699 IP marketing funded by partner budgets (MDF), matched to spend Series A €20M in 2027 as a growth round, not needed for break-even Revenue recognised on delivery, pre-order cash shown as cash inflow

Best case: EBIT 2028 €18.6M€18.7M. Worst case (launch Apr 2027): operating income €35.8M, EBIT €6.9M. All three cases are funded through break-even with this round. Full model in the data room.

Xelerate VR · Company presentation

Meet our leadership team.

Marvin Fachtner
Marvin Fachtner Founder & CEO
Hardware developer Degree in industrial and electrical engineering Professional experience in the solar and electrical industry Developer of the ODT 1
Ramin Soleymani
Ramin Soleymani Co-Founder & Head of Growth
Founder of Negative Five Ventures, venture builder in AI, gaming, and interactive systems Experience building startup ecosystems and scalable venture initiatives Previously exited Flightio (2022)
William Will
William Will Founding Engineer & CTO
Master's degree in electrical engineering 3x founder Founder of WW3D, an additive manufacturing company
Stefan Gamm
Stefan Gamm CFO
20+ years finance leadership in SaaS & hospitality BA in business administration, ARU Cambridge (UK) 3x successful M&A exit and post-close integration Builds finance teams and infrastructure for scale
Xelerate VR · Company presentation

Our additional core team members.

Philipp Giese
Philipp Giese Founding Engineer, Industrial & Electrical Engineer (Bachelor's degree), Master's degree in artificial intelligence
Mattis Jaquet
Mattis Jaquet Founding Engineer, Industrial & Electrical Engineer (Master's degree), previously working for VW
Tyler Young
Tyler Young Senior Software Developer with 20+ years across kernel drivers, compilers, GPU computing, game engines, cryptography, and low-latency networking
Marten Kählert
Marten Kählert CMO, Founder & CEO of Filmvision, a high-end video production company
David Chen
David Chen Strategy & Fundraising Advisor, CEO of GTIF Capital, Co-Owner & Board Member at FaZe Clan, former Managing Partner at Deloitte
Marcus Kuehne
Marcus Kuehne Strategy & Fundraising Advisor, Co-Founder of Holoride, former Strategy Lead Immersive Technologies at Audi
Xelerate VR · Company presentation

Use of funds: €2.5M€1.5M round, €1.2M already closed.

Product development & production readiness Tooling, EU/US certification, pre-series batch, prototypes, patents
€950k · 38%€600k · 40%
Launch marketing & community Kickstarter campaign, creator program, demo devices, content, events
€650k · 26%€225k · 15%
Team Production, hardware, software, sales and support hires before launchProduction, hardware, software, sales and support hires from the pre-order launch on
€375k · 15%€275k · 18%
Game development & IP program Game acceleration program with Negative Five, first published IPs
€350k · 14%€250k · 17%
Operations & G&A Legal, tax, rent, software, insurance
€175k · 7%€150k · 10%

IP marketing is paid by partner budgets, not by this round. Allocation derived from our financial model v6.62.

Xelerate VR · Company presentation
Two ways to invest · 1 · EquityEquity round
€2.5M€1.5M

equity round, €1.2M already closed.

After a €135k pre-seed.

What it unlocks
Q4 2026 Tooling, certification and pre-series ordered, first IPs live
Production partner Inventec, one of the world's largest contract manufacturers (in negotiation)
Feb 2027 Pre-order launch with creator program and campaign
Sep 2027 First deliveries in Europe and the US
2027 Series A ready with backlog, unit economics and delivery data
Team 10 launch-critical hires on board two months before the campaign
Q4 2026 First IPs live, review units with the creators
Feb 2027 Pre-order launch with creator program and campaign
Feb 2027 Tooling, certification and pre-series ordered, paid from the round and pre-order intake
Production partner Inventec, one of the world's largest contract manufacturers (in negotiation)
Sep 2027 First deliveries in Europe and the US
2027 Series A ready with backlog, unit economics and delivery data
Team Launch-critical hires start with the pre-order launch, financed from pre-order intake
Xelerate VR · Company presentation
Two ways to invest · 2 · The advergames program

Invest for a share of the revenue of our IPs.

Ticket sizes are flexible.

Use of funds

Spent only on the marketing of the IPs. Development budgets are provided through N5.

Return

Revenue share on the IPs, with recoupment at an agreed rate.

Option

Convertible into XelerateVR shares at fair value, at the investor's choice.

Xelerate VR · Company presentation

The future is coming. Get ready.

The Xelerate VR founders
Marvin Fachtner
Marvin Fachtner Founder & CEO Inventor of the ODT 1 marvin@xelerate-vr.com +49 1525 2761728
Ramin Soleymani
Ramin Soleymani Co-Founder & Head of Growth Also founder of Negative Five Ventures ramin@xeleratevr.com +49 175 8859218
Xelerate VR www.xeleratevr.com
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