Humanoid robot teleoperation: everywhere humans are put in danger.
Strategic partnership with Astroport Space Technologies, initiated by GTIF Capital: teleoperated humanoid robots for lunar construction. LOI signed, announced in August 2026.
Every operator session also produces full-body motion data for training the robots themselves.
How it works
The operator walks, turns and kneels naturally on the ODT 1. Full-body tracking drives the robot in real time while the operator sees through its cameras. Human judgement on site, without the human on site.
Where it matters
01Lunar construction and repair (Astroport)
02Firefighting and disaster response
03Nuclear, chemical and other hazardous sites
04Offshore platforms, mining and deep sea
05Bomb disposal and defence logistics
06Skilled remote work: maintenance, inspection, care
Xelerate VR · Company presentation
Unit economics: €412 in materials, 50% gross margin at €999.
€412
Bill of materials per unit
31 parts, quotes on file. Ball surface €121, plastic housing €88, aluminium structure €71, fasteners €37, cast core parts €34, linear mechanics €31, LEDs €27.
~€500
Landed cost per unit at launch
Materials ~€390 (BOM less the planned 7% yearly reduction), assembly 8.4 h ~€64, freight & warehousing ~€35, import duties ~€12.
50%
Hardware gross margin at €999
€499 per unit at launch, €229 (33%) at €699 from 2028. Holds after returns (5% falling to 3%) and warranty (3% to 2%).
~€115
Platform revenue per unit and year
IP publishing, partner marketing budgets and arcades in 2028, on top of the hardware margin. No software subscription assumed.
Figures from our financial model v6.62 (realistic case). Bill of materials at today's supplier quotes.
Xelerate VR · Company presentation
ODT 1 vs slidemills: walking and running finally feels natural.
KatVR
Virtuix
ODT 1 vs KatVR and Virtuix
01Walking and running finally feels natural.
02100x lower latency.
03100% accurate direction control.
04100% accurate velocity transmission.
0510x more quiet.
The result: the first VR treadmill to 10x immersion and solve motion sickness.
€1,500–€3,500
Starting price of a slidemill
€999
ODT 1 at launch
Xelerate VR · Company presentation
Active VR treadmills are expensive, cause motion sickness and break immersion.
Disney HoloTile Floor
Infinadeck
Why active treadmills fall short
01Massive, bulky and expensive.
02Sensors that control the electric motors can't read the user's mind.
Constant reaction delays.
Unintended acceleration and deceleration.
The result: balance loss, motion sickness and broken immersion.
€250k–€1M
Price of an active VR treadmill
€999
ODT 1 at launch
Xelerate VR · Company presentation
Go-to-market: two segments, one platform.
Where our financial plan comes from
Consumer gaming: the volume engine
Games are the acquisition channel: the majority of planned orders come through the IPs we publish, with their marketing paid by partner budgets.
Creator launch: the biggest VR creators, with millions of followers, are waiting for their units. Coordinated content drops at launch create millions of impressions almost overnight.
Pre-order launch on Kickstarter in Feb 2027, then direct sales in Europe and the US from Sep 2027.
Treadmill e-sports events, game jams (2 so far with 50 teams) and our own arcades as live marketing.
Plan: 18.8k units in 2027, 62.3k units in 2028
Upside, not yet in the financial plan
Training & simulation: second segment
Start with the 20+ organisations that already asked: police, military, first responders, space agencies, universities.
Pilot units from the first production batch, paid pilots with agreed success metrics (comfort, usage, training outcomes).
Procurement and multi-site rollouts from 2028, with enterprise pricing above the consumer price.
Anchors: LOIs from Astroport and Parsec, ESA BIC, €5k+ prototype orders from Stuttgart and Wismar.
Upside on top of the plan, first pilots in 2027
Enterprise demand beyond training & simulation (healthcare, sports, education, workforce) follows the installed base.
Xelerate VR · Company presentation
4,000+ people are waiting, and 500+ have tested it.
4,000+
On the waitlist
For the B2C version. Without any significant marketing effort, so mostly organic growth.
500+
Testers at live events
Fewer than 2% report motion sickness. Natural walking within the first minute.
Meta · Pico · HTC
Tested by executives
Executives of the three leading headset makers have tested the ODT 1 prototype themselves.
2 universities
First paying customers
DHBW Stuttgart and Hochschule Wismar each bought a €5k+ prototype unit.
ESA BIC
Grant and partnership
€50k grant and partnership with the European Space Agency.
EU · US · CN · JP
Protected technology
European patent granted. Applications pending in the US, China and Japan. German utility model granted.
Xelerate VR · Company presentation
Pre-orders start in Q1 2027, first deliveries follow in Q3.
Q4 2026
Finalize development, order toolingFinalize development of ODT 1
Q4 2026
Sign revenue share agreements with existing IPs
Q1 2027
Pre-order launch and marketing campaignPre-order launch and marketing campaign, tooling ordered
Q3 2027
First deliveries in Europe and the US
Q3 2027
Mass production ramps up, Series A in Q4
Xelerate VR · Company presentation
The plan: 62.3k treadmills and €53.5M cash inflow in 2028.
Treadmill units
0
18.8k
62.3k
202620272028
Published IPs
1
13
31
202620272028
Total playercount
0.3M
3.9M
9.3M
202620272028
Cash inflow
€0.1M
€24.0M
€53.5M
202620272028
Realistic case of our three-scenario model. Full model in the data room.
Pre-order launch Feb 2027, first deliveries Sep 2027€999 at launch, €699 from Jan 2028BOM €412 today, 7% lower each year1 → 13 → 31 published IPs, 300k players per IPBlended CAC €216 (2027) → €88 (2028)€190 (2027) → €87 (2028)Hardware gross margin 50% at €999, 33% at €699IP marketing funded by partner budgets (MDF), matched to spendSeries A €20M in 2027 as a growth round, not needed for break-evenRevenue recognised on delivery, pre-order cash shown as cash inflow
Best case: EBIT 2028 €18.6M€18.7M. Worst case (launch Apr 2027): operating income €35.8M, EBIT €6.9M. All three cases are funded through break-even with this round. Full model in the data room.
Founder of Negative Five Ventures, venture builder in AI, gaming, and interactive systemsExperience building startup ecosystems and scalable venture initiativesPreviously exited Flightio (2022)
20+ years finance leadership in SaaS & hospitalityBA in business administration, ARU Cambridge (UK)3x successful M&A exit and post-close integrationBuilds finance teams and infrastructure for scale
Xelerate VR · Company presentation
Our additional core team members.
Philipp GieseFounding Engineer, Industrial & Electrical Engineer (Bachelor's degree), Master's degree in artificial intelligence
Mattis JaquetFounding Engineer, Industrial & Electrical Engineer (Master's degree), previously working for VW
Tyler YoungSenior Software Developer with 20+ years across kernel drivers, compilers, GPU computing, game engines, cryptography, and low-latency networking
Marten KählertCMO, Founder & CEO of Filmvision, a high-end video production company
David ChenStrategy & Fundraising Advisor, CEO of GTIF Capital, Co-Owner & Board Member at FaZe Clan, former Managing Partner at Deloitte
Marcus KuehneStrategy & Fundraising Advisor, Co-Founder of Holoride, former Strategy Lead Immersive Technologies at Audi
Xelerate VR · Company presentation
Use of funds: €2.5M€1.5M round, €1.2M already closed.
Product development & production readinessTooling, EU/US certification, pre-series batch, prototypes, patents
TeamProduction, hardware, software, sales and support hires before launchProduction, hardware, software, sales and support hires from the pre-order launch on
€375k · 15%€275k · 18%
Game development & IP programGame acceleration program with Negative Five, first published IPs